Straimium Immortaly is a completely bizarre shoot ‘em up action game by Caiysware. It was published this week by indie publishers Digerati for PlayStation 4. with releases for Xbox One and Nintendo Switch to follow on the 24th and 25th December, respectively. The game was self-released for PC via Steam a little more than three years ago, and is ported to consoles by Stage Clear Studios.
Caiysware is a one-man developer studio of Anthony Case from the United Kingdom, with Straimium Immortaly being his follow up (or predecessor, however you like, it is weird like that) to the 2018’s roguelike run ‘n’ gun game Skelly Selest. Both games feature similar art direction, which is a unique psychedelic pixel-art aesthetic, and roguelike gameplay elements of dying and restarting again. And dying. This game is hard, you will die a lot.
Your main goal in this shmup/action/dungeon crawler/roguelite hybrid is battling the enemies and bosses, packed with nothing else than a jetpack and a few different types of weapons (more than 25 upgradable weapons) and power-ups (over 50 items). Wrote “nothing else” because the game is hard, Straimium Immortaly is hard, have I mentioned that? ű̴̘l̷̩̉h̸̜͊Ḽ̴̆?̷̯̄p̷̣͝%̸̗̿H̵̹̕V̸̥́7̶̭̽Â̶̢l̴̪̍ȯ̶͙á̸̵̶̡̦̗͌͊B̸͍̊#̷̣͊¨̶̖̈́ḃ̴̝q̵̦̎Y̸̞̓ů̸̘r̶̘̓/̷̱̒M̴̢̾N̶̥͝%̴̼̕l̷̲̽g̶̡̕3̶̖́I̷̲͆5̴̰̔K̶̢̔1̶̰͝ẑ̸̮2̷̙̓/̶͈͗m̷͚̈́F̴̦͆%̸̯̒Ḓ̸̋v̵͉̂”̶̙͆(̶̲̏F̴̘͝p̵̰̈́a̴̮͌O̵̫͆u̶̯͠ Anyway, you are a Straima Ninja, the lone warrior facing a difficult task of defeating all forces of the Queeni Emperess in the Straimium universe, and your only true friends are precision and agility. And guns, guns will come in handy as well.
Once you learn the ropes in the game’s Tutorial Tingle, where dummies learn to play the game, unlimited levels await you, as all dungeons are procedurally generated. Game mode Cubicus Crawl allows you to explore randomly generated cubes by selecting the Dungeon Size (Small Cube, Medium Cubic, or Big Cubicus). Once you already played a dungeon, you can revisit it by entering the correct dungeon design seed in the Generator Seed option, or add Game Mutators ranging from gameplay to cheat mutators. There are also hats. c̸͇͒L̶̨̏?̴͙͘p̶̣͛J̴̛̗Y̷̍ͅd̶̬́$̶̗͝x̷̂͜ġ̴͍b̶̹̀q̵̺̏*̶̠̈́r̵̡͌)̴͈̂r̴̨͋B̵̹̀l̸̮̆ṙ̶͖%̶͕͝x̸̢̓K̶͋͜Å̴̼j̶̩̓)̷̦̆i̸͓̍4̴̮͋Ạ̴͊¨̶̹̄h̶̠͒L̶̗͠R̷̤̃/̴̧̌Y̷͚̋g̴̤̈K̷͇̄f̷̗͗4̶̩͐O̸͉͗V̶̹͝(̵̮̈́!̸̦̈́3̶̬̇8̵̝͠¨̷̧͗I̵͒ͅj̸͙̀C̵̘͠ż̷̜ẍ̷̪́g̸̖̀2̸̼̍a̷̛̹e̶̺͂a̶̦͑D̸̪̔Ã̵̢z̵̜̅b̸͍̓(̸̣̑$̸̢̋v̸̠͒j̵̜̊)̸̳̕%̷̺̂E̴̹͊F̵͖̅6̴͍̒3̸̩̀X̴̙͒W̶̢͒R̵͕̐T̸͈͠D̶͓́p̷̱͒q̶̪̐v̴̮̄Ǔ̴̖f̶͙͑S̷̼̽6̸̘̊v̴̺̌/̸̩̋T̷̗͘7̸̦̑f̴͋ͅm̴̬̎H̵̫͌z̶̤͝b̷͉̑o̶̪̍/̴̦̈́J̴̟̍g̷̗̓q̶̱͘F̷̯͝R̴̡̓g̸̜̎0̴̼͝y̵͓̑ And stats. Straimium Immortaly features a Compendium which is comprised of Statty Stats, which are you Cubicus Crawl stats from best victory streak to Painful Hurty Deaths counter, Mapiography of surroundings you have encountered, bestiaries with all of the enemies and bosses killed, and lists of weapons and items found.
Game’s settings allow you to set general options such as tunes and effects volume, enable a dungeon minimap, a speedrun timer or to show and hide dialogues. Visual options can convert your screen into a CRT one, you can set different screen filters, and last but not least, you are allowed to customize your controls so you can play as you want to. There are four primary gameplay mechanics to set, those are primary fire, special fire, dodge, and ninja power.
Straimium Immortaly pays homage to classic NES games like Gradius and Section Z, as the developer states himself, it is just so freaking hard. Procedural generation makes it highly replayable, and if you are into difficult shoot ‘em ups, this might be your cup of tea, so be sure to check the game out.