For all the nostalgics out there, Space Indie Studio just released Sol 705. Two years in the making, this game is a Kickstarter success story. The game is a 90s inspired point & click game and was created by a lone developer Patricio Land. m̴̨̼͈̌͂Ḃ̷̠̙͌&̷̩̩͛N̴̟̮̋̓=̷̭̟̱̋͌n̶̡̡̬͐̔̃J̵̫̠̈̓R̷̠̯̗̍ỳ̶̼͌̚p̴̣̀̚͝*̴͓͝n̵̡̺͊̌͂i̴͕̘̋̚M̶̺̼̆̈́͛ṭ̶̋̔J̷͈̭̊̍ Sol 705 is a splendid tribute to the golden age of adventure games featuring the subject matter centering on music, space and teenager aspirations. This new release is an updated full version of the free game with the same name that was available in 2017.
The story takes place in the 70s in a small town called Tucana Lake in Argentina. The main character is a teenager named Meeno Estucco. The first order of the day is to figure a way to get out of school and then finding a replacement bassist for your brother’s group, if they are to play in the music festival. ̷͙̥̎̿Y̴͕̬̐̾̚ͅ/̸̼͙̑̚v̸̜̕W̸̸̯̰̾̀̔̚/̴̭͎͝M̵̬̭̌̔͜H̵̩̺̣̓¨̶̨̌͋p̷̦̋͠ȃ̵͍̤̠͛͠Ẑ̶̤̭̈́e̸̳̜̍̿ͅ7̵̘͚̠̓̈́x̵̨̺͕͌ There is no time to waste, and you get to work immediately. To add to that situation, there is a weird event that happened last night. A UFO crashed in the neighborhood. Meeno is not aware of it yet, but he is entangled in an intergalactic mess.
The artwork in Sol 705 is a mix between 2D graphics and some more elaborate artwork. I like the fact that the developer blended a more traditional point & click graphic design with a more modern style. The game manages to keep a classic feeling while at the same time updating the style to today’s standard. Obviously you should not expect state of the art graphics but it is not what the game is about. ̸͔̜͉̀̇2̴̯̖͛X̷̹̳̀z̸̻̄͆͗g̸̘̈͜c̷̈́͝ͅ!̴̥̚4̸̯̆̅͝f̶̭̎̀͝E̴̹̼̽m̷͖̩̾͗8̸̤́̃̕f̸͍̩̟͗̒B̷̼́9̸̨̥͙̽͋͌q̴̠̈̈́͝v̶͚͈̌F̶̛͓̪͘)̷̮̈̓ù̸̦̙͂͝X̶͇̌n̵̠͚͆̃͌j̸̢̤̗̎́$̸̺̳̀̄͝Z̵͉͓̭͆ù̴͚͋/̵̬̙̼̍j̴̧̫̩́=̵̲͍́d̶̙̰̟̆͝g̸̖̀j̵̲͚͊͐̍p̸̨̮̃̋̋3̷͍͂͒̎͜v̵̯͕̠̀̕4̷͎̝̈́͐̕X̸͉̤̣͋J̴̳̹̐͐̉?̵̫̟͍̅͛͗v̵͐̈ͅ¨̶̲͈̲̔̀ǘ̷͈̬͝v̴̡̗͓͝c̶̡͍͆͂?̷̧̿̍g̸̪̗̱̈́ȇ̸͔͐̈́ḓ̴̌͛͘”̷̫͇͊̔̋5̷̢̻̝̊̅́ I really liked the flashback to the Sierra Games era. All the dialogues are fully voiced in several languages which is a thoughtful detail. There is also an original soundtrack performed by real indie bands. It is a very clever idea on the part of the developer and very fitting with the theme brought up by this story. It creates a great general vibe and is very professional sounding.
The dialogues are well-written and humorous. The game’s narrative and a quirky cast of characters often made me laugh while playing. I had a lot of fun playing this game and exploring all of the locations. I loved the 70s vibe and the funky artwork, but unlike other games of this type there are many things that are present seemingly for no reason. It is not necessarily a negative aspect since I did enjoy looking at every part of this game, but at times it can give an unfinished feeling. ̶̶͓͉̩̣̼̲̾̊̆̾Ā̵͖ḧ̸̡̦͖́̎W̸͔̓̾C̷̑̀͘͜J̸̳̓̈͝ṃ̵͔́ͅi̸̱̗̰̍U̵̦͛̐ͅp̵̡̲̦͑̕ö̴̝́Ŏ̵̫̋?̴̢͍͂͗â̷̗͝ḡ̶̠̓Ȟ̵̰̭̬͆o̴̬̲̐͆=̷̡͚̟̀G̴̼̈́̽̅ͅ5̴̼̝̽̕ͅ/̶̛̮̄̽Ṛ̵̞̾ͅ2̸̫̎̀̒O̵̙̅z̸̲̍̆n̴̩͒̓≠͎͉̌ḟ̷̧͈̳͛͛X̸͍̂!̷̛̮̟͉̆̇%̵̲̤͎̋̅̈́V̴͇͎̈́C̸̢͉̥̎͛̃2̵̧̥̪̾̍̚c̴̡͖͔̓V̶̡̗͒̌1̶̺̀B̵̼̳̖̋́p̷͎̜̒̑́¨̶̹̋̈́͛0̸̤̣̓̀š̷̟̻͂͜n̶̥̊̒̂=̴̋ͅw̸̲̩̿͗́c̸̢̹͛͠e̸̪̲͑̅͌N̴̨̹̾͋̅I̵̩̔̍ There are several items that found their way into my inventory, but in the end I never had any use for them. It left me a bit bewildered. Typically in point & click games every item and every action has a meaning and a purpose. It was a little strange to end the game with some items never used. I even wondered at one point, if I had missed something, but in the end I assumed it was either a choice on the part of the developer or an idea that was never implemented.
Another small issue I had is in the menu. There is an icon named Hints which I did not turn on because I like to figure things out for myself. I believe hints often take away from the challenge. Eventually though, I realized that hints did not refer to the word as you and me would define it, but was actually referring to highlighting the hotspots by pressing the space button. F̶͉̱̓ą̵̣͌̕̕9̸̪̹͍̓Ẻ̴̡̲̈͆ͅH̵̪̹̔͜Y̴̲̞͋̇v̶͓͙̐Ḛ̶̊͝h̶̜̪͗̒s̷̲̪̼͋͒̆3̶̻̘͎̓)̸̢͐(̷̖̋̈́M̷͎̣͉̆̌Ẁ̴̧ͅṪ̸̗͓̥̽c̴̭̑̈q̵̥́q̴̣̣̌Ẃ̴͕̊͠4̶͍͆̏͝%̸̙͚͙̿̾́u̵̻̣̼͌̽̏U̵͚͙̓̋̒q̶̞̼̋Ṋ̸͒̎V̴̫̱̮̎͌̈k̸͎̤̼̔̄͝4̵̦̃̽1̷̟̔̌͑͜v̸̦͊͂̉f̸͍͚͓̔̈́̌p̵̝̒̓̚n̸̡͓̈́ͅ6̶̟̥̻͑̽͝r̴̥̫̱͛U̸̟̯͆J̵̝̳̟̓͋̉%̴͎̅̾̈d̶͍͖͑̅͜Z̶̦͌͊̒4̶̲͔̹̏y̵̲͓̠̏̚P̸̨̟̀̂͒P̸̡̘̤̆e̶̢̼̎̂̔A̸͉̽̍̀I̵̺͗̈́͜M̶̨͙͉͊̀I̵͉̰̓ Here the problem is not the game itself, but more the translation which is not an unusual issue with this game. The game was enjoyable. The puzzles were logical and challenging but not too hard. The puzzles form an integral part of the story. They are not separate mini-games that gate progress like in certain games. It is more about solving the mystery of the story and getting to the next step.
Playing this game turned out to be enjoyable thanks to a fun and light story. Do not expect a deep meaningful tale here. From time to time the translation misses the mark slightly, but it is not enough to detract from the story. Overall it was a pleasure to play. Patricio Land did an excellent job and if you like the classics I believe you will enjoy playing Sol 705.
Written by Vee