Have you ever wanted to manage your own tavern with all that entails? Louqou created a game that will let you do just that. Metaboli Publishing has partnered with Louqou to release Travellers Rest on Steam. Travellers Rest is a simulation game with heavy resource management. In this game you play as a tavern’s innkeeper. 4̶̢̼̟͑̀̿̃͝Ỷ̴̻̬̞̭̙̈́̚͘ͅA̴̡̖̱͈̮̓̿̾͘͠O̵̩̦͆̀̿̑b̵̢͙̙̠͑̏̑1̶̛̠͓̳̓̂͛͊n̸͕̳̝̦̰͛͊̿͋3̶̯̳̤̐͜͜g̸̺̠̹̎̀̆̂#̸̳͕̘̫̹̉͜O̶͇̬̹͗̐̍͌̒͘B̷͈̜͚̯̼̺͊̊̿̉C̴̲̰̈͐͠¨̴̢͕̊̀́͋̏K̵̛͍̝͖̗̳̎̕&̴̘̜̤́̈́̆̈́̑e̵̙̤̐Ŵ̷̥͈͖̒͝ỵ̵̡̧̡̘̜̤̌̈́͘Į̷͉͉̮̃͑̔͆͝¨̷̼̦͍̫̊̓̃ͅU̷̩̪̼̐̚J̷̥͊̽̀̕̕L̴̼̝̙̓͗͜)̸̪̩̱̙͕̥͔̈́ Your goal is to transform this run down tavern into a lively tavern where everyone comes to meet and have fun. The story is implicit but not a central part of the game. Even though we are aware that there is a story it is never expressed or narrated during the game. Travellers Rest is in Early Access and still in development, so I have taken that into consideration.
The game starts with a bare-boned business. You have to serve the infrequent customers and make sure that the tables and floors are clean. As the game progresses more and more features are added. The first feature that you get access to is the crafting room, which lets you craft beers and other beverages. There is also a cellar where you can age your cheese and wine. You can eventually cook food that you will be able to sell through the menu. B̶̧͇͚̘̦̜͒̐͜k̷̦̦̗̐͒͝5̵͙̪̓e̴̛̺̳̤͈̥͖̲͑̊̆̾ỉ̶͉̜̟1̶̛̘̈́̑̔̉̕8̸̨̲̿͗͘͜u̸̝̹̽͗b̶̡͇̺̰̤̱̝͒͑͋͂͋̋?̴̱̱̠̘͚̋͛͑̈̓̈͜͝6̷̭̬̯̤͕̅́̈́̐͂̚̚Ẅ̶̖̰̭́̈́̎L̷̯͇͙̙̿̋̔̀͒͛̒B̷̢̤̻̲̼́͠Ȩ̷̨̰̣̇͒́͘)̴̛̭̽̈́̇͗̕̕v̵̯́̈́̑f̶̟͛̍̈́Ç̴̛̯̂̔͌̅́͘B̶̧̞̭͓̭̳͑̈́̋̓͑̇̚͜n̵̼̞̣̖͂0̷̡̛̯͚͈͈̱̔̈́̐ͅẽ̵̛̺̼̙͋́̂͗s̷̺͚͕̓̂͐ͅd̷͇̰̳͎͂̾̓́͑̓ You will also gain access to a farm where you can grow the ingredients you will be using to cook. Certain recipes allow for some extra ingredients which results in a higher selling price. If that is not enough, you will have the opportunity to rent some rooms to travelers who want to rest or maybe even to a customer who has had a bit too much to drink.
The tutorial explains every aspect in great detail. Everything you need to know about the game is extensively explained during the tutorial. As you progress and new features are added a short explanation is given to show you how to use it. It is essential to have an in-depth tutorial in this type of game because it would be easy to feel lost with the many features and items. You will be serving clients, crafting, cooking, farming, brewing and much more.
The controls are fairly straight forward but not very intuitive. Moving is done using the classic WASD. All the rest is done using either mouse or keyboard. The problem is not the controls themselves but the way they are implemented. An example of this is the customer service, if the customer is too far from your character you cannot serve them. Normally you would expect to click on the customer you want to serve and your character would walk up to them to serve them. ¨̶̪͈̣̲̟̓͐̌g̶̨̮̼̈́̕͠ḍ̴̢̨̨̲̰̼̌̉̾̒̀̕2̴͇̥̝̀̏)̵̢̠͕̟̠̳̐̂͛̽Ḝ̷̹̩̼̻̑̔̑͠͝J̴̧͇̞̈́̑̀͑͗͘c̶̩̳͎̹̱͉͕̿͂Y̶̨̛̦̭̣̑͝!̶̗̤̼̬̜̦̋̓̑́Ḏ̴͎́́N̸̠͔̩̩̦͋̑6̷͉͕͚̱̱̈̏͂́͝*̵̡̗̤̱̠̄͊̀̎͝ḓ̸̪̫̬̻̖̜̆́l̷̛̞̱͇̙̫̠̓͝1̴̛͚̩̺̮̽̌̓͊̕Ň̵̟1̶̜͎̟̅͋̄̀̚6̷̧̦̟̭̪̜̎̓̿̃̄͗͘7̶͔̰͆̿p̷̘̘̲̱̩̎ȟ̸̝͉̖̊́̓̏̚c̸̢̖̬̠̣̉̕͠Ù̸̧̫̤̮̲̳͔̇͐͊̊͠ Instead this game requires you to walk up close to the client using WASD and only then can you click on them. It is not so bad when you have one customer but it get tedious very fast when you have to serve many customers one after the other. It is the same pattern for almost all the actions you need to perform. It is not a huge issue, but I think it could use some refining.
At the start of the game you only have one table and you can only serve porridge. It does not take long before you start adding new furniture and new recipes to your menu. Every time you craft a recipe, you will have to add it to the menu before it can be served. There are also several taps where you can add artisanal beer you have concocted in your crafting room. d̶̞̪̍̅́͗̀J̸̘̅̽ͅl̸͓̦͛̆͑͌͘ţ̵̹̳̗̣̰͗̃̚ṛ̵̢̤̱̫̋͐̂́̈̏͘Y̸̝͍̺͖͓̣͋v̶̪̪̱̇́J̶̲̘͓̪̬̲̓͊̂́̿̏c̷̪̮̝͕̪̉̆̌̇̊̈́͜x̶̘̋̑̽̄1̷̭̯̳̰̥͆͂̇͊̆ͅ!̸̜͉͚͚͕̞̪͂̈́͌%̵̨̲͔̺̻̤̟̾̑̊͑m̴̳͈̫͍̮͆̆͐̓%̵̟̪̮̱̃̎̐͠&̴̛̣̦͈̦ỳ̸̨̩͓̙̞̤̉̋́̅̈͌r̵̨̡̜͎̮̦̋̆̓̃͘N̸̜͙̪̐͜ẍ̷̗̀͋̓̌̉9̶̻̦̈́̈̇̋̅͒7̵̘̩̫͔̫̍̿̆̂̒͋̅ͅẒ̴̨̨͈̝͆̀̀́̽ř̶̨̦͍̰̠̥́͂̄͛̾J̶̫̅̒̑̽̂̊̉ͅ There is also the farm that unlocks later in the game. During gameplay you will gain reputation and level up this way. There are also many quests to complete, and each one has different rewards. The skill tree will give you different kinds of perks like extra recipes for a more varied menu. As you can see even though Travellers Rest is in Early Access there is already a lot of interesting features.
There are many great aspects in Travellers Rest but there are some things that I believe should be reworked. I love the fact that there is so much to do, but at times it becomes convoluted due to having to micromanage every little action. As an example you have to manually add a dish to the tavern’s menu each time you have cooked it, otherwise patron will not be able to order that specific dish as it would linger in your inventory. A lot of those actions could be automated instead of having to take your recipe from point A to B to C which gets quite annoying when you have to do it over and over again.
There are also a couple features I would love to see implemented in the future. One detail that would be a beneficial addition is a volume on/off option. The background noise can get quite repetitive and it would be nice to be able to close it altogether especially for longer playtime. Also I think that the inventory needs to be refined. Items are added as you acquire them and there are no sorting options. It can get quite messy and makes anything hard to find when you need it. b̶̝̼̗̪̘͉̎̔͐̀̀͘͠j̶͇͔̞͎̥͝T̷̹͈̞̦̋̋͌̒Y̶̹̾͋̅9̶̢͈͍̼̌̽͆ͅy̵̢̨͉̟̑́F̷̪͖̤̥͖̹̀͐̍̓͋E̸̛̥̊͋̋́͗ť̶͓͓͓͍͆̓ͅB̵̯̳̭͔̺̪͕̄͆͋̀͠E̸͍͉̓͛̌̈́̈́͘͠n̵̤̖̕͠ͅq̶̘͉͎͒̾̔̉̌̚ͅ¨̴̨͈̮͆̔̾͛͜͝C̸͔̣̲̽͋̌̎͝y̴͕̤̣͑̀̄̍́͝4̸̛̝͒̆̎͠q̷̜̞̝͕̱̬̐͐X̶̟͙̤̰̉̔̋C̴͕̰͚̭͕̺̓͜ḩ̷͈͊̿H̸̱̫̟̲̩̤̿͛͒̒b̸͚̮͖̰͖̋̌͠͠$̶͕̳̟̩̪̬̲̔̋J̴͍̪̗͚̅͊̕ Finally, I would love to see the farming aspect improved. There is nothing fundamentally wrong with it, but it is still rudimentary. Admittedly the game is not yet complete so all of those issues might yet be fixed in the future. Hopefully we will also see a lot more customization options for the tavern. It would make the experience even better if I could have decorated my tavern to my own taste.
The game still has the occasional bug, but from what I have witnessed the developer seems to be very responsive whenever a problem is brought up. It is also important to note that the game was developed by a one man team. Taking that into consideration, I find the progress already made on the game to be commendable. Despite the bugs the game is still genuinely enjoyable in its present state.
I love the concept. At first sight it can look a bit like Stardew Valley, but on a much smaller scale. It is still really early on but the developer has been active with updates. I see tremendous potential for Travellers Rest to become a go-to game and I believe it will only improve with time. C̸̮̻̣̘̃͋ͅo̸͙͈̻̺̳̹͐̀̉̕͠͝v̴̺̣̦̘̈́̎̃̍͝ẉ̵̗̈́̂͠$̴̧̣̑́̈́́ͅȖ̷̠̃͂̀̓̄6̸̺͙͕̙̮̥͇̿́͒̈́̓͝v̷̷̛͈̙̭̲̊̓̓͋̌̎̑̊͝ḱ̵̥́͝M̵̲̻̩̤̎̑͝ì̶̖̳͖͋̈̚͠ȍ̶̶̡̪͍̼̤̬͖̲̹̀̍̿̇̉̊́̇͆̄G̷̢̼̣̖̾̓͊̕͝͝”̵͚̝̮͌̊̊̃͘ If you are not willing to deal with the occasional bug and would rather play a fully fleshed out game you should hold off on buying it for now. Nonetheless, I would strongly suggest you still keep an eye on it because I believe it will keep on growing and getting better. It is already a fun game but given time I believe it will grow into a great indie game.
Written by Vee