Unmemory lives at the intersection between literature and play, taking advantage of the best of both worlds. You need to read to overcome challenging puzzles and move forward in a thriller story where images, sounds and interactive functions are carefully interwoven into the narrative.
The result is an experience that tests our ability to solve a challenging mystery, but above all that makes us feel inside the story.
Plug In Digital Publishing (A Normal Lost Phone, Her Story…) and Patrones y Escondites are proud to announce their collaboration on this multi-awarded innovative project, and its release today.
The game is available on PC, Linux, Steam Mac, App Store and Google Play.
Play the 10 minutes demo: https://unmemory.plugindigital.com/.
A Thriller Story set in the 90s about love, revenge and memory (and the Killer Kittens)
Unmemory tells the story of a person who is tracking down the man who murdered his girlfriend, a member of a band of lady thieves. The difficulty, however, of locating the killer is compounded by the fact that he suffers from a rare, untreatable form of memory loss.
Using notes, pictures and recorded messages he will have to solve the mystery and maybe, just maybe, discover an uncomfortable truth.
Each chapter is dedicated to a a different memory trigger: Game mechanics are designed to make the player feel the way time, music, pain, touch, taste, places or smell affect our memories. Unmemory is a story about how memories build our own identity.
Behind this noir plot there are the real protagonists, the Killer Kittens, an all-girl art group within the culture jamming movement that fight against an unfair and sexist capitalist society through their art pranks. “I kiss everything I kill, I kill everything I kiss” is the motto of these ingenious, seductive and empowered girls, capable of transforming the most incredible robberies into a masterpiece of art.
- Text is the gameplay: Reading is essential to solve the puzzles and move forward along 8 chapters of a thriller story (6h. approx of gameplay).
- High-end aesthetics: everything on unmemory has been carefully crafted, from the editorial design to the sophisticated photographs or the nostalgic devices curation.
- A highly immersive story-telling format: Unmemory lives at the intersection of games and literature and broadens the view of what games (and books) could be.
- Nostalgia vibe: Unmemory is full of 90s references to noir thrillers, games like Monkey Island or iconic devices like the walkman, the minidisc or the Casio watch.