Pine Studio, the team behind Birdcage and Faraway series, today unveiled – “Escape Simulator“, a next-gen escape room game. It’s a whole new take on the genre where simulation takes the spotlight: pick up and examine everything, move furniture, smash pots and melt locks. The game is playable in solo or co-op multiplayer online mode. This puzzling simulator is inviting players to join its alpha test by signing up at www.escapesimulator.com.
The game is inspired by real-life escape rooms, described as: “A game in which a team of players cooperatively discover clues, solve puzzles, and accomplish tasks in one or more rooms to progress and accomplish a specific goal, often to escape from the site of the game.” says Pine Studio’s Tomislav Podhraški.
Escape Simulator Key Features
Talented designers from real-world escape room venues: “ExitGames” and “Enigmariumu®” designed rooms and puzzles. Escape Simulator will first ship with 15 rooms set in 3 distinct settings: “Adrift in Space”, “Labyrinth of Egypt” and “Edgewood Mansion”.
What makes Escape Simulator unique is the attention to the simulation. Unlike typical adventure games, players can do things the designer didn’t intend. Items have weight and depending on how heavy they are, they can be picked up (smaller items) or dragged (furniture). Each smaller item can be held, examined and later thrown.
The game features an easy to get into co-op online multiplayer mode. Puzzles are designed in such a way that player can choose to solve their own problems or actively collaborate on a puzzle.
For those seeking an extra challenge, each room has eight devilishly hidden collectible tokens. Tokens expand on the gameplay in the room offering rewards for solving harder versions of puzzles and having good observational skills.
Escape Simulator is designed around future expandability, and new rooms will be released every week. The community will have a vote on what the theme of the next room pack will be.
The game will first be available on Steam in 2021 on Windows, Mac, and Linux. After the Steam release, the game will be brought to other platforms: mobile, VR, consoles. “We invite players to wishlist the game on Steam and join our newsletter to find more about how to participate in alpha testing”, says Pine Studio’s Vladimir Koščica.