Developer Amicable Animal and Publisher Armor Games Studios are delighted to announce the release of SOLAS 128 on PC and Nintendo Switch.
Available on Steam and Nintendo’s eShop from today, SOLAS 128 is an exquisitely crafted puzzle box, filled with over 150 interconnected neon conundrums to explore and solve. Players will peek inside the mechanisms of an intricate arcane machine which is under attack from a strange external force.
By deflecting, colliding, splitting and merging pulses which palpitate like clockwork to the beat of SOLAS 128‘s bespoke synthwave soundtrack, players will be able to repair the damaged machine and uncover secrets yet unknown.
SOLAS 128 has been designed to be a game that any player can pick up and play. With an in-game hint system made to guide rather than spoil, all players will enjoy a challenge relative to their skill level.
Furthermore, accessibility is at the forefront of SOLAS 128‘s design. The game’s pulses are represented by glyphs, each with a unique and distinct shape and profile. Customisable contrast settings for the colourblind or vision-impaired have also been included.
Tom Methven, the solo developer behind Amicable Animal said, “SOLAS 128 has been such a huge part of my life for 2 years, that it’s a little surreal to see it on the Steam and Switch stores. I honestly can’t wait to see more people playing it! If it brings them even a fraction of the joy and distraction it’s brought me while developing it, I’ll be delighted!”
SOLAS 128 launches today on the Nintendo Switch via eShop and PC via Steam on January 25th, priced 14.99 USD, 14.99 EURO, 13.49 GBP.
A free prologue demo is also available on Steam.
About SOLAS 128
At its heart, SOLAS 128 is a beam deflection game. Rotate and reposition mirrors to connect light sources and unlock adjacent puzzles. Every pulse is moving to the beat at all times, and each puzzle is connected to the next. Explore this strange interconnected space, learn its rules, and discover the surprises that dwell within.
Rather than ordinary light beams, however, these pulses can and will collide with each other. Create new colours, deflect them in new directions, and pay attention to their timing to unlock the path to new puzzles.
Along the way you’ll encounter a wide array of components which interact in unique and surprising ways. You might even discover you can pass pulses and components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.
To match the otherworldly, retro, neon aesthetic, SOLAS 128 is scored with a one of a kind synthwave soundtrack to which the entire game is synchronized.
- Over 150 interlocking puzzle screens.
- Designed from the ground up to be colourblind-friendly.
- A seamless world to navigate – changes in one room will affect those that follow.
- An original synth/chillwave soundtrack.
- Hidden areas to discover, and secrets to decypher.
- No text or dialogue: the visuals and music speak for themselves.
- An optional integrated hint system for players seeking a nudge in the right direction.