Press Releases

Turn Cities to Rubble in the Rampage-inspired Gigapocalypse Coming 22nd July to Steam Early Access

Headup today announced the PC Early Access release date for their 2D pixel art destruction game Gigapocalypse. On July 22nd, those with an insatiable appetite for destruction can gorge themselves on the biggest monster mashup of the year.

Amplified by pumping heavy metal songs, players will control giant Kaijū-inspired monsters – the so-called “Gigas” – and leave a pixelated trail of destruction. As the Giga evolves, players will unlock powerful mutations, skills, and skins, or even the ability to spawn up to five cute yet evil minions which accompany the Giga on their destructive journey. Unleashing their destructive power on unsuspecting cities, will ultimately bring them face to face with fearsome bosses at the end of each level.

Take care of the Gigas with Tamagotchi-style mini-games and decorate their “home” to unlock more upgrades and make them even more menacing. The full game will feature six beautifully detailed pixel-style locations based on earth’s past, present and future timeline, as well as nine distinct Gigas to bring on the monster apocalypse!

GIGAPOCALYPSE FEATURES INCLUDE:

  • Nine Gigas with unique abilities and skill trees.
  • Six beautifully detailed stages based on earth’s past, present and future timeline.
  • Themed enemies and buildings.
  • Epic and hilarious boss fights.
  • Unlockable minions, skills, and mutations.
  • Extra quests and secrets to unlock more abilities for your monsters.
  • Fast-paced arcade action with simple controls.
  • Satisfying visual destruction in cute pixel art style.
  • A heavy metal soundtrack to perfectly complement the chaos.
  • Razer Chroma support.

If this tickles your retro feelings, try Gigapocalypse’s Steam demo (available until Sunday 27th of June including Razer Chroma support) and wishlist on Steam to receive a reminder when the game becomes available.

Gigapocalypse – Announcement Trailer

Comment here

Enter Captcha Here : *

Reload Image